Virtual Reality for Upper Limb Stroke Rehabilitation

A Quality Improvement Study Evaluating Patient Outcomes and Clinical Feasibility

Authors

  • E. Dunn Royal Victoria Hospital, Northern Ireland
  • D. Quinn Royal Victoria Hospital, Northern Ireland
  • J. Bray Royal Victoria Hospital, Northern Ireland
  • C. Wilson Royal Victoria Hospital, Northern Ireland
  • N. Keaveny Royal Victoria Hospital, Northern Ireland
  • D. Holmes eXRt Intelligent Healthcare, Northern Ireland
  • D. Charles Ulster University, Northern Ireland
  • S. Poulter Ulster University, Northern Ireland

DOI:

https://doi.org/10.54337/aau.icdvrat26.04

Abstract

Upper limb impairment affects most stroke survivors, yet routine rehabilitation often provides far fewer repetitions than the 300–800 movements linked to neuroplastic change. This extended abstract reports a dual-phase Quality Improvement study examining whether a commercial, controller-free virtual reality system could increase therapy dose in an acute stroke unit without unacceptable workflow burden. Four stroke patients completed matched 30-minute conventional occupational therapy and VR sessions, while 18 occupational therapists assessed feasibility through usability scales, competency checks, and interviews. VR produced 200–500% more repetitions, median 354%, with positive feedback, no adverse events, and good usability, though supervised practice remained necessary afterwards.

References

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Published

14-09-2026

How to Cite

Dunn, E., Quinn, D., Bray, J., Wilson, C., Keaveny, N., Holmes, D., … Poulter, S. (2026). Virtual Reality for Upper Limb Stroke Rehabilitation: A Quality Improvement Study Evaluating Patient Outcomes and Clinical Feasibility. Proceedings of the International Conference on Disability, Virtual Reality & Associated Technologies. https://doi.org/10.54337/aau.icdvrat26.04