Towards a Fusion of Control and Ecological Validity in Virtual Reality Based Cognitive Testing

Pilot Results from our QuestMarket Game

Authors

  • Soma Zsebi ELTE Eötvös Loránd University, Hungary
  • Cecilia Sik-Lanyi University of Pannonia; Hungarian Research Network,Hungary
  • Renáta Cserjési ELTE Eötvös Loránd University, Hungary

DOI:

https://doi.org/10.54337/aau.icdvrat26.36

Abstract

Virtual Reality (VR) devices have been extensively utilized in neuropsychological evaluation in recent years, however, their comparability to traditional neuropsychological tests is always compromised. One reason is researchers tend to utilize stimuli rich virtual environments which can alter performance. To overcome this problem, we created a VR based shopping game, QuestMarket, which employs a real-life mimicking setting but with very minimal environmental stimuli and compared its variables to six traditional neuropsychological tasks. Our study showed moderate comparability between certain cognitive tests and QuestMarket variables indicating that VR based cognitive tests may still measure different functions even in very plain environments.

References

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Published

14-09-2026

How to Cite

Zsebi, S., Sik-Lanyi, C., & Cserjési, R. (2026). Towards a Fusion of Control and Ecological Validity in Virtual Reality Based Cognitive Testing: Pilot Results from our QuestMarket Game. Proceedings of the International Conference on Disability, Virtual Reality & Associated Technologies. https://doi.org/10.54337/aau.icdvrat26.36