Enemy Localization Tools for VR Games Accessibility to Blind and Low-Vision Players

Authors

  • Florian Apavou CNRS-Universit´e Paris-Saclay, France
  • Tifanie Bouchara CNRS-Universit´e Paris-Saclay, France
  • Patrick Bourdot CNRS-Universit´e Paris-Saclay, France

DOI:

https://doi.org/10.54337/aau.icdvrat26.41

Abstract

Virtual reality (VR) offers new opportunities for accessible interaction, yet action-oriented gameplay remains largely inaccessible to blind and low-vision (BLV) players, especially in multi-enemy combat requiring rapid situational awareness. This ongoing project investigates audio-based assistive tools for enemy localization in VR shooting games. We designed a VR shooting platform integrating three localization tools: a radial shockwave, a joystick-controlled scan, and a controller-attached detection cone. In this work in progress, we present the system and an experimental protocol combining gameplay sessions on a dedicated mini-game with post-hoc focus groups, aiming to understand how BLV players perceive and use these tools to iteratively refine them.

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Published

14-09-2026

How to Cite

Apavou, F., Bouchara, T., & Bourdot, P. (2026). Enemy Localization Tools for VR Games Accessibility to Blind and Low-Vision Players. Proceedings of the International Conference on Disability, Virtual Reality & Associated Technologies. https://doi.org/10.54337/aau.icdvrat26.41