WEBBER, N. Why walk when you can teleport? Themes of travel in online roleplaying games. Academic Quarter | Akademisk kvarter, [S. l.], n. 04, p. 276–290, 2012. DOI: 10.5278/ojs.academicquarter.v0i04.3296. Disponível em: https://journals.aau.dk/index.php/ak/article/view/3296. Acesso em: 20 apr. 2024.