Real-Time Animation, AI and Virtual Production: Opportunities and Challenges

And how to build a low-budget ICVFX stage

Authors

  • Henrik Schoenau-Fog Aalborg University
  • Aishah Hussain Aalborg University
  • Mathias Ramsø Thomsen Aalborg University

Keywords:

Virtual Production, Real-time animation, Final Pixels in Camera, In-Camera Visual Effects, ICVFX, Rear-projection, Projector-based, DIY, Low-budget, Unreal Engine, Unity 3D, Generative AI, DMX

Abstract

This paper explores the opportunities of utilizing real-time animation and AI in Virtual Production (VP) workflows. The investigation is based on insights from the ViZARTS project, where filmmakers, TV producers and animations are educated during hands-on workshops to utilize the potential of VP. The study will describe some of the challenges we have encountered and introduce a few innovative workflows, we have developed during the workshops, including how to build a low-budget sustainable VP training facility studio. Finally, we will look ahead and discuss the future of real-time animation and AI-driven workflows in Virtual Production. 

References

ViZARTS Webpage, 2025. https://vizarts.aau.dk Visited 10.May, 2025.

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ViZARTS video 1. 2020. https://youtu.be/Oi8ZtJIUsjQ?t=277

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Persson, C.B., Jensen, M.K.N., Sørensen, J.U. 2021. Camera Tracking Solution for Low-Budget Virtual Production. Aalborg Universitet. https://kbdk-aub.primo.exlibrisgroup.com/permalink/45KBDK_AUB/a7me0f/alma9921562915005762

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ViZARTS videos. https://www.youtube.com/@thevizartscollaboratorium5421/videos

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Published

18-12-2025

How to Cite

Schoenau-Fog, H., Hussain, A., & Ramsø Thomsen, M. (2025). Real-Time Animation, AI and Virtual Production: Opportunities and Challenges : And how to build a low-budget ICVFX stage. Proceedings of CAGA24: The Conference of AG Animation 2024, (1). Retrieved from https://journals.aau.dk/index.php/caga/article/view/11168

Issue

Section

Section 2: Technologies of Animation