Real-Time Animation, AI and Virtual Production: Opportunities and Challenges

And how to build a low-budget ICVFX stage

Authors

  • Henrik Schoenau-Fog Aalborg University
  • Aishah Hussain Aalborg University
  • Mathias Ramsø Thomsen Aalborg University

DOI:

https://doi.org/10.54337/caga24-11168

Keywords:

Virtual Production, Real-time animation, Final Pixels in Camera, In-Camera Visual Effects, ICVFX, Rear-projection, Projector-based, DIY, Low-budget, Unreal Engine, Unity 3D, Generative AI, DMX

Abstract

This paper explores the opportunities of utilizing real-time animation and AI in Virtual Production (VP) workflows. The investigation is based on insights from the ViZARTS project, where filmmakers, TV producers and animations are educated during hands-on workshops to utilize the potential of VP. The study will describe some of the challenges we have encountered and introduce a few innovative workflows, we have developed during the workshops, including how to build a low-budget sustainable VP training facility studio. Finally, we will look ahead and discuss the future of real-time animation and AI-driven workflows in Virtual Production. 

References

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Published

18-12-2025

How to Cite

Schoenau-Fog, H., Hussain, A., & Thomsen, M. R. (2025). Real-Time Animation, AI and Virtual Production: Opportunities and Challenges : And how to build a low-budget ICVFX stage. Proceedings of CAGA24: The Conference of AG Animation 2024, (1). https://doi.org/10.54337/caga24-11168

Issue

Section

Section 2: Technologies of Animation