Real-Time Animation, AI and Virtual Production: Opportunities and Challenges
And how to build a low-budget ICVFX stage
Keywords:
Virtual Production, Real-time animation, Final Pixels in Camera, In-Camera Visual Effects, ICVFX, Rear-projection, Projector-based, DIY, Low-budget, Unreal Engine, Unity 3D, Generative AI, DMXAbstract
This paper explores the opportunities of utilizing real-time animation and AI in Virtual Production (VP) workflows. The investigation is based on insights from the ViZARTS project, where filmmakers, TV producers and animations are educated during hands-on workshops to utilize the potential of VP. The study will describe some of the challenges we have encountered and introduce a few innovative workflows, we have developed during the workshops, including how to build a low-budget sustainable VP training facility studio. Finally, we will look ahead and discuss the future of real-time animation and AI-driven workflows in Virtual Production.
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Copyright (c) 2025 Henrik Schoenau-Fog, Aishah Hussain, Mathias Ramsø Thomsen

This work is licensed under a Creative Commons Attribution 4.0 International License.