Using digital gamification in the Context of Business Models
DOI:
https://doi.org/10.5278/ojs.jbm.v7i3.2556Abstract
The use of blended learning to enhance motivation and learning by the students is a recent and increasingly important topic in teaching. This paper will give an example regarding how blended learning was implemented in an entrepreneurial course with business models as the primary structure.
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Published
30-10-2019
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Section
Special Issue: Teaching Business Models
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