Symposium 2: Making the Transition to Ubiquitous Learning
Symposium Introduction
DOI:
https://doi.org/10.54337/nlc.v6.9379Keywords:
Ubiquitous learning, Ubiquitous computing, Multimodality, New media literacy, Networked learningAbstract
The four papers in this symposium address the transformative effects of new media on learning as they provide the underpinnng for a move to ubiquitous learning. The authors pay particular attention to what new technologies afford for learning, and how their widespread dissemination and use affects media literacy and relationships in who learns what from whom and where. Key among the affordances of the new media are transformations in the production process, with new media creating a need for multimodal literacy both in understanding and producing new texts. Significant changes also occur in the roles of reader and user, consumer and producer, learner and teacher. The reach of new media beyond classroom walls and beyond formal learning contexts challenge the boundaries of education, transforming learning from a managed activity to an ubiquitous – anywhere, anytime, with anyone – and continuous part of daily life. New ways in which meaning is created, stored, delivered and accessed are appearing daily, each influencing what it means to participate in learning.
Cope and Kalantzis identifying seven moves associated with new media that particularly drive change in learning practices. While the pedagogical thought or social agenda that is not new to the era of ubiquitous computing, the authors argue there is now no practical reason not to make each of these moves. The authors tie these moves to learning as schools transform into knowledge-producing communities; differences across learners become more present in the learning groups; expression becomes both multimodal and self-chosen; and pedagogy reaps the benefits of using new modes of communication and practice.
Bruce questions whether ubiquitous computing is insufficient for ubiquitous learning. He stresses the need for a vision of ubiquitous learning, not just technology implementation. In his vision, ubiquitous learning extends far beyond the confines of the classroom, to the home, the workplace, the playground, the library, museum, and nature center, and in our daily interactions with others. As new media penetrate nearly every aspect of daily life, so does learning and thus daily life becomes the arena for new pedagogies and new learning practices.
Duffy and Clark describe of a new undertaking to produce a grid-enabled collaborative environment for the production of comics (also known as sequential art(. The increasingly popular medium of comics is on its way to outgrowing its characterization as only relevant to the restricted world of superheroes. It is poised to be taken up in education circles for increasing reading literacy, presenting principles in combinations of image and text, and for inclusion in education to support student production. Their work introduces us to an up and coming new means of meaning, and of participating in ubiquitous learning.
Haythornthwaite asks us to consider the limitations of ubiquitous information. She discusses the unanticipated consequences and hidden work associated with abandoning information intermediaries in the rush to make all information equal online, and explores the changing relationships in who learns from whom. As our learning increasingly depends on online sources and the hidden work of retrieval algorithms, Haythornthwaite argues that this increases the work of the learner, and raises the need for not
Downloads
Published
How to Cite
Issue
Section
Categories
License
Copyright (c) 2008 Caroline Haythornthwaite, Bertram C. Bruce, Allison Clark, Bill Cope, Damian Duffy, Mary Kalantzis
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
CC BY-NC-ND
This license enables reusers to copy and distribute the material in any medium or format in unadapted form only, for noncommercial purposes only, and only so long as attribution is given to the creator. CC BY-NC-ND includes the following elements:
BY: credit must be given to the creator.
NC: Only noncommercial uses of the work are permitted.
ND: No derivatives or adaptations of the work are permitted.