Narratives From the 3D Agora-world
DOI:
https://doi.org/10.54337/nlc.v4.9567Keywords:
Avatar, Virtual presence, Virtual sensation, Virtual conventions, Knowledge sharing, Awareness, Chat, 3D worldsAbstract
This paper is in five narratives based on first hand experiences with 1) being present in a virtual environment (VE) such as the 3D Agora AWEDU presented as an avatar; 2) sensation and communication in avatar based interaction; 3) conventions and the breakdown of conventions in avatar meetings and; 4) knowledge sharing based on reflection-in-(inter)action when exploring and experiencing the VE. The conclusion suggests a concept of “multi-faceted” interaction to be the centre of interest for further research on VEs and avatar meetings.
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Copyright (c) 2004 Sanne Fejfer Olsen, Sisse Siggaard Jensen, Klara Bolander, Frances Deepwell, Chris Jones, Sarah Mann
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